Defend yourself for as long as possible by tapping on red, yellow or blue chevrons.
There are primary coloured enemies (which only take one colour to destroy), and secondary coloured enemies (which require you to tap the correct colour combination to destroy)!
Collect bonuses like health, shields and bomb to last longer. You can also try different difficulties to suit your skill level. If there's interest, we would LOVE to implement a global high-score list (as well as the local high-scores we have currently); so you can know FOR CERTAIN you're the best player around!
We have partnered with Fancy Fish Games to create a wonderful survival game tentatively called 'Aground'! It's still being refined and tweaked, but check out David (of FFG) on twitter for more information and a sneak peek!
In the freezer
We have been wanting to do a game more complex than Trump Jump and Sketcher-D for a while now, but since SnöBox Studio only consists of 3 people at the moment, it's been hard to see a larger project through to the end. What we're hoping to do this time is make an alpha version of the full game, scaled back slightly to include only the main features of the game, and release it on free platforms such as Kongregate, Newgrounds and Armor Games. If we get enough interest from the free version (and enough money to pay our programmer) we have lots planned for the full version of the game, which we would like to release on Steam.
Hive Mind: alpha is a side-scrolling RTS/Defense game with basic resource gathering, combat and building. The game is set on an alien planet and the player controls a "Queen" alien creature that must protect it's power source by building a hive and cloning itself to create defensive units. Each of these actions cost resources, which can be gathered by killing enemies.
We have made some decent progress on Hive Mind, but eventually it became a bigger project than we had planned. We had to put this one back in the freezer for now and try something simpler... stay tuned.
A duel between players (1v1, 2v2 or FFA), set in a ring/arena. The ring is a pentagon with 5 portals. One portal, on each side, opening into the arena. The player’s view will be first-person, there will be 5 different races with a male and female version of each. This game straddles the line between a few different genres; RTS, FPS, RPG and MMO (minus the ‘massive’ part, for now).
Conjure is a series of game ideas we've come up with, playing off of the same world/story in different ways. The world of Mystraal is divided into 5 factions; to avoid warring, every year, all of the races send champions to compete in the arena - the victor is declared the greatest fighter in all of Mystraal.
We plan on releasing a demo version of the game first, to get the framework and network running; the demo will only include two different characters to play as, but it will have the full functionality of the FINAL product, aside from the characters. Below is one example of a character that will be in the demo version. We think it would look pretty great as a card game too! ;)